Hexarena – Real time multiplayer first person shooter tower defense
Vidéo ( While WIP )
My work
- Character animation and VFX
- Modeling optimisation and asset shading
- Gameplay upgrade, scoring mechanics…
- IA programmation
- Game developement
used softwares : Maya, Substance Painter, Unity3D, VisualStudio, AfterEffect
Credits
- Client : VR-Connection / Eydolon
- Production : Kiss the Future ( Régis Boissenin & Louis Mondésir )
Hexarena is a first-person shooter, with the rules of a Tower Defense. A player can team up with 2 friends to cooperate in real time in this arena, where waves of robots will try to reach a target, while the players would do everything to prevent them to succeed.
Only playable in Eydolon VR rooms, this multiplayer game is already a great success.
Developed in collaboration with VR-Connection & Kiss the Future, I was responsible for the software development of the game, networking for real-time multiplayer games, the establishment of the AI, the animation of characters and elements, and the implementation of a most of the VFX.







