L'effet Papayon
Graphics interfaces and Game design
Oasis "L’effet Papayon" | 4-Player Interactive Retail Experience
To support the Oasis "L'effet Papayon" campaign, we developed an interactive game deployed in major supermarkets across France for a one-year tour. Using a dual-Kinect sensor setup, the system provides a completely controller-free experience. Players select a film, and at key intervals, the video pauses - requiring participants to mimic the character's on-screen pose. The system evaluates speed and accuracy to rank players and crown a winner. To ensure a seamless experience, we built a GPU-accelerated video engine that manages 4-player skeletal tracking and dynamic UI overlays in real-time, synchronizing motion data with cinematic content without latency.