ref. 2013-t1-01 · ubisoft / nadeo
2013 shipped Trackmania 10th Anniversary
Vehicle modeling, texturing, and engine setup.
Commissioned by Nadeo (Ubisoft) to bring specific designs to life for the three distinct environments of Trackmania 2, I was responsible for the complete vehicle production pipeline for the game’s 10th-anniversary event. My role encompassed high-fidelity 3D modeling, texturing, and rigging, ensuring all assets met strict technical requirements before successfully importing them into the proprietary game engine.