← back to the cutting table ‹ previous next ›
ref. 2013-t1-01 · ubisoft / nadeo

Trackmania 10th Anniversary

2013 shipped

Vehicle modeling, texturing, and engine setup.

Commissioned by Nadeo (Ubisoft) to bring specific designs to life for the three distinct environments of Trackmania 2, I was responsible for the complete vehicle production pipeline for the game’s 10th-anniversary event. My role encompassed high-fidelity 3D modeling, texturing, and rigging, ensuring all assets met strict technical requirements before successfully importing them into the proprietary game engine.